Resolume Arena v5.0 WiN/OSX-UNION
Soft / VST Instruments 2-11-2015
Resolume Arena v5.0 WiN/OSX-UNION
We're proud to present to you: Resolume Arena 5.0. This new major release focusses on video mapping in Arena. It brings zooming. Undo/redo. Slice masking. Poly slices. DMX fixture output. BlackMagic capture device output. Spout. And much much more, read the full release notes on the blog.

It’s been 4 years since we introduced Resolume Avenue & Arena 4. In those 4 years we released many many updates which brought a lot of improvements, effects and new features. It was time for something new, and we are proud to present to you: Resolume Arena 5.

We looked at the most important features that needed to be improved and this was clearly video mapping in Arena. Video mapping has taken the world by storm the past few years. We wanted to make this even easier and even more flexible with Resolume Arena 5. With Arena you can take on any size mapping project. Projecting on DJ booths and cars and buildings, as well as pixel mapping giant stages like Ultra. Projection mapping has gone from an artsy curiosity to a requirement in the toolbox of all VJ's.

Zoooooomin
With stages becoming bigger and LED resolutions going up it’s now easier to get everything pixel perfect by zooming in to your slices as far you need to make the final adjustment.

Undo (yes really)
In the advanced output you can now undo (and redo) all your actions. This is incredibly handy because video mapping can become quite complex and is not always an exact science. Sometimes you need to fiddle the sliders until it’s pixel perfect. You can now work on a complex mapping with the ease of mind that you can always go back in time, like Doc & Marty.

Polygon slices (poly what?)
This new way of video mapping is so innovative we even had to think of a name for it ;-) We’re calling them Poly Slices. Draw any shape you want and then warp each individual point. Triangles were just the beginning, young grasshopper

Snapping
Slices and points will jump into place when they get close enough. So you don't need to find that sweet spot twice.

Slice masks
You can now apply a mask to one specific slice by using the new input masking. You can even draw your own shape from scratch.

home page:

https://resolume.com/
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TAL-BassLine-101 is a monophonic bass synthesizer with a classic analogue sound. The GUI is intuitive and easy to use. It produces the raw sound you know from analogue devices without any effects.

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Alias free oscillators for an authentic sound also @ 44'100Hz sampling rate.
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Togu Audio Line Sampler v1.4.6 WiN/MAC-UNION Togu Audio Line Sampler v1.4.6 WiN/MAC-UNION
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TAL-Sampler is not just a sample player. It's a full featured analog modeled synthesizer with a sampler engine as sound source, including a powerful modulation matrix and a high quality self-oscillating 24/12/6 dB low pass filter.

Don't expect a 40GB piano sample library with samples for every velocity or something similar. The idea is to bring back the fun sampling was in the good old times with small samples, fast loading times and an intuitive work-flow to create your own sample presets without getting lost in the settings.

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Some nice additions like a vintage real-time time stretcher and the possibility to modulate or automate the sample loop positions.

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Vintage DAC modes (Emu II, AM6070, Sample Hold).
Steep 96dB low-pass reconstruction filter (Emu II and AM6070 F).
Variable sample rate.
Powerful MOD-Matrix. 
Four sample layers.
Three AHDSR envelopes with vintage Digital / RC mode.
Three LFO's (Triangle, Saw, Rectangle, Random, Noise).
High Quality effects (Reverb, EQ, Delay).
Self resonating zero feedback delay filter (24/12/6 dB LP).
Wide range of audio formats supported (*.wav, *.aiff, *.aif, *.mp3, *.ogg, *.flac).
Scalable high resolution user interface.
The possibility to change font and background colour.
Fast sample and preset loading.
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V1.71 (2015/07/16)

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VST: fixed latency compensation reporting in Cubase (no need to re-enable the plug-in to update the latency anymore).
AAX & RTAS: fixed feedback loop that could occur in bypass mode when the plug-in was inserted before another one.

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Soft / VST Instruments 27-09-2015
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AGENT has been in development for two years and was conceived to address some of what we see as fundamental weaknesses that have evolved in workflow in the digital domain. Probably the most important weakness we saw in the plugin market was the inability to associate a hardware controller with more than 1 plugin at a time. We solve this problem by creating a virtual control surface with all your plugins already loaded into it. Now you can simply associate AGENT to your hardware controller and you have the ability to map 16 plugins simultaneously to your controller. 

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