SoulviaSound REDD incl Fix KONTAKT-DYNAMiCS
SoulviaSound REDD incl Fix KONTAKT-DYNAMiCS
REDD is a hybrid synthesizer created for Kontakt owners and produced by George Poenaru. REDD can't be loaded in an older version than Kontakt 4.2. Before starting the presentation you must know that the main knobs were designed without cursor for one reason: tweaking sound wouldn't involve the eyes, so you'll use only your ears. In this moment REDD has 2 different nki's types: "REDD" and "REDD Lite". "REDD" uses 9 wavetable sources distributed on 3 layers and REDD Lite uses only 3 wavetable sources distributed on a single layer.

Layer panel

The analog synthesizer uses VCO to generate different wave and noise types (sine, triangle, rectangular, saw tooth, pink noise, etc.), REDD doesn't generate anything, it uses a large wavetable recorded from popular analog VCO's, noise generators, and virtual analog DCO's. In addition, REDD wavetable contains analog tape hiss and analog HUMM. You can find 35 different wave types in each of the 9 sources in "REDD", or in each of the 3 sources in "REDD Lite". Recording was made note by note and the loop points have been carefully chosen, considering also the VCO pulse width modulation. The REDD wavetable contains:

1xSine Wave Type
1xTriangle Wave Type
4xSaw tooth Wave Types
7xRectangular Wave Types

2xPulse Wave Types
5xCombination Wave Types
1xLowF. Sine Wave Types
4xNoise Types

4xPink Noise Types
4xWhite Noise Types
1xAnalog humm
1xAnalog Tape hiss

On the layer panel you'll find 3 oscillator source menus, on/off switches, oscillator range switch, volume, pan, spread, filters for each of the 3 oscillator sources, amp and filters ADSR envelope for the entire layer, reverb send, delay send, chorus send, layer volume and a layer on/off switch.

Modulation and FX panel

On this panel you can control the 2 LFO's, time delay, chorus/phaser, modulation intensity and also you can select the reverb preset. The REDD reverb it's based on IR's and you browse through 7 type of reverbs:

Non Linear

On the modulation matrix you can modify the modulations intensity for each of the 9 sources. What makes it special compared with other synthesizers, besides the consistent wavetable, is the isolation of each of the 9 sources:

isolated modulation intensity and filters for each of the 9 sources
isolated volume and filter envelope for each of the 3 layers
isolated output for each of the 3 layers

Arpeggiator, Master Filter and Voicing panel

In this panel you can control the arpeggiator, the master filter, the 3rd LFO and the instrument voicing (legato, portamento and mono). Also, here you can route REDD layers to different Kontakt outputs. Please watch the video to getting started with REDD pages. 

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The samples are arranged in the 16 pad configuration and you can easily modifiy the parameters for each of the 16 pad. Just choose the pad and modify parameters for that specific pad. You can also select a pad via MIDI and you can also easily remap the assigned MIDI note for that specific pad. The channel strip of each pad it’s based on the ”SOLID” series effects from Kontakt 5, a truly great effects series. Another included feature is a programmable sequencer that can handle 8 patterns. Each of the 8 patterns can be triggered by MIDI notes and you also can remap the default notes assigns. SKRUM contain 20 drum kits and over 700 samples.

Voice panel
Here you can modify volume, panorama balance, tunning, envelope, compressor parameters and the activity status (mute, solo) for the select pad.

Filters panel
Here you can add a low pass or high pass filter for the selected pad, modify the cutoff frequency, filter resonance and the cutoff modulation amount received from the note velocity. You can also add EQ to your selected pad.

Effects panel
Here you can modify the reverb and delay return amount for the selected pad and you can also add a tape saturator on the main bus. The SKRUM reverb it’s based on IR’s and you can browse through 7 type of reverbs:
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In order for everything to work correctly, the AURORROR content should be extracted inside the AURORA folder, so the content of AURORROR and AURORA will integrate. When extracting the AURORROR Samples.rar you'll be asked to overwrite the samples: just select ignore and "apply to all".

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[folder] AURORA 1.2 Instruments
[folder] AURORROR Instruments
[folder] Data
[folder] Samples
Scoring Textures Resources.nkc
Scoring Textures Resources.nkr
AURORA - Init.1.2.nki
AURORROR - init.nki
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