DAFX: Digital Audio Effects by Udo Zolzer
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals.
Updates to the second edition include:
Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field .
Improved presentation of the basic concepts and explanation of the related technology.
Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs.
Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book.
Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses
Mastering Audio: The Art and the Science 3rd Edition
In an easy-to-grasp, holistic manner Mastering Audio: The Art and the Science, Third Edition unravels the technical mysteries that regularly challenge audio engineers. Including practical tips and real world experiences, Bob Katz explains the technical detail of the subject in his informative and humorous style. Completely reorganized to focus on workflow, this third edition details mastering by providing a step-by-step approach to the process. First covering practical techniques and basic theory, this industry classic also addresses advanced theory and practice. The book’s new approach is especially suitable to accompany a one- or two-term course in audio and mastering.
Completely rewritten and organized to address changes that will continue to influence the audio world, this third edition includes several new chapters addressing the influence of loudness measurement and assessment and provides explanation of how mastering engineers must integrate loudness measurement and PLR assessment in their mastering techniques.
Mastering Audio: The Art and the Science, Third Edition also includes the newest approaches to equalization, monitor response measurement and correction, the psychoacoustics of clipping, an extended discussion of restoration and noise reduction techniques, an extended set of listening examples, and an updated chapter on surround mastering including coverage of Pure Audio BluRay.
Apress Arduino Music and Audio Projects 2015 BitBook
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. "Grumpy Mike" Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound.
In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output.
If you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.
What you’ll learn
Hands-on musical instrument projects using Arduino
Both the hardware and software aspects of creating musical instruments
Signal processing and sound effects projects
Explanations and inspiration from Arduino expert "Grumpy Mike" Cook
Who this book is for
Arduino and electronics enthusiasts who want to create music and sound projects, and musicians who want to tinker to create innovative instruments and sounds.
Sound: Dialogue, Music, and Effects PDF
Sound has always been an integral component of the moviegoing experience. Even during the so-called "silent era,” motion pictures were regularly accompanied by live music, lectures, and sound effects. Today, whether we listen to movies in booming Dolby theaters or on tiny laptop speakers, sonic elements hold our attention and guide our emotional responses. Yet few of us are fully aware of the tremendous collaborative work, involving both artistry and technical wizardry, required to create that cinematic soundscape.
Sound, the latest book in the Behind the Silver Screen series, introduces key concepts, seminal moments, and pivotal figures in the development of cinematic sound. Each of the book’s six chapters cover a different era in the history of Hollywood, from silent films to the digital age, and each is written by an expert in that period. Together, the book’s contributors are able to explore a remarkable range of past and present film industry practices, from the hiring of elocution coaches to the marketing of soundtrack records.
Not only does the collection highlight the achievements of renowned sound designers and film composers like Ben Burtt and John Williams, it also honors the unsung workers whose inventions, artistry, and performances have shaped the soundscapes of many notable movies. After you read Sound, you’ll never see—or hear—movies in quite the same way.
Sound is a volume in the Behind the Silver Screen series—other titles in the series include Acting; Animation; Art Direction and Production Design; Cinematography; Costume, Makeup, and Hair; Directing; Editing and Special Visual Effects; Producing; and Screenwriting.
Computational Music Analysis by David Meredith
This book provides an in-depth introduction and overview of current research in computational music analysis. Its seventeen chapters, written by leading researchers, collectively represent the diversity as well as the technical and philosophical sophistication of the work being done today in this intensely interdisciplinary field. A broad range of approaches are presented, employing techniques originating in disciplines such as linguistics, information theory, information retrieval, pattern recognition, machine learning, topology, algebra and signal processing. Many of the methods described draw on well-established theories in music theory and analysis, such as Forte's pitch-class set theory, Schenkerian analysis, the methods of semiotic analysis developed by Ruwet and Nattiez, and Lerdahl and Jackendoff's Generative Theory of Tonal Music.
Creative Effects The Definitive Guide For Producers By Eddie Bazil PDF WAV
Creative Effects: The Definitive Guide For Producers offers over 200 pages of production secrets that will help both beginners and more experienced producers and sound designers alike, accompanied by a massive 600 megabytes of before/after audio examples.
Eddie Bazil has been a professional producer, sound designer, remixer, programmer and teacher for many years, has worked with some of the best in the music industry, and his experience really shines through in this book.
Chapter by chapter, the world of effects is painstakingly explored in a very practical way, with clear screenshots of all effects including all parameter movements and selections, plus copious audio examples that illustrate each point along the way, so you understand exactly how to best use each specific effect.
All the basic effects such as reverb, chorus, delay, flange and phaser are explored, along with more unusual ones like pitch manipulation, filters and formants, harmonic distortion and source and destination modulators. A huge library of both free and carefully selected commercial VSTs are also covered with in depth explanations and screenshots showing how best to use them, so you can follow the exercises yourself and experiment as much as desired.
Each chapter is devoted to a specific effect, while the final chapter delves into the world of more extreme and creative effects, using several in series or parallel to create completely new sonic textures, from warped vocoded effects to autotuned rhythmic sequences, from pitch manipulated delays to aesthetic sweeping pads, from dark dropping cannons to ghostly whispers. It’s all here and much, much more.
This book is obviously a labour of love, and goes much further than simply explaining the functions of every control, exploring their various further creative possibilities. For instance, Reverbs are great but room ambiance recordings using a microphone or adopting Impulse Responses are equally useful but far more interesting. Tape saturation is extremely useful, as is tube/valve, but have you ever wondered how they work, what the harmonics affected are? Have you ever wondered how an Autotuned female vocal line run through a vocoder and layered with filter modulation sounds like? This type of effect is what this book is all about.
Creative Effects - Contents:
5. Flanging and Phasing
6. Distortion (harmonic, tape saturation, valves etc)
8. Pitch manipulation
9. Creative effects
10. Final word
The Art of Music Production: The Theory and Practice
Now in its fourth edition, The Art of Music Production has established itself as the definitive guide to the art and business of music production and a primary teaching tool for college programs. It is the first book to comprehensively analyze and describe the non-technical role of the music producer.
Author Richard James Burgess lays out the complex field of music production by defining the several distinct roles that fall under the rubric of music producer. In this completely updated and revised fourth edition of a book already lauded as "the most comprehensive guide to record production ever published," Burgess has expanded and refined the types of producers, bringing them fully up to date. The first part of the book outlines the underlying theory of the art of music production. The second part focuses on the practical aspects of the job including training, getting into the business, day-to-day responsibilities, potential earnings, managers, lawyers, and - most importantly - the musical, financial, and interpersonal relationships producers have with artists and their labels. The book is packed with insights from the most successful music producers ranging from today's chart-toppers to the beginnings of recorded sound, including mainstream and many niche genres. The book also features many revealing anecdotes about the business, including the stars and the challenges (from daily to career-related) a producer faces. Burgess addresses the changes in the nature of music production that have been brought about by technology and, in particular, the paradigmatic millennial shift that has occurred with digital recording and distribution. Burgess's lifelong experience in the recording industry as a studio musician, artist, producer, manager, and marketer combined with his extensive academic research in the field brings a unique breadth and depth of understanding to the topic.